Actually Huge Thanks for the Script Extender also.ĭevelopers of AutoHotKey and GeekDude How to make line breaks in the fomod installer xml’s cdata?ĭevelopers of FFdec: JPEXS and the others, because of them I could do this.ĭevelopers of F4SE, especially in this for ba2extract.exe in this case, great command line tool. Run Fallout4GameDir\data\FO4InterfaceLabelChanger\FO4InterfaceLabelChanger.exeįor best experience use F4SE’s CustomControlMap.txt and relabel the interface with the settings!Ĭombined labels can be too long, so after import check labels and edit to your liking.ĭouble click a row to change labels manually.Īfter saving, you can choose to move recompiled files to their place automatically. īa2extract: This is the ba2 decompressor my app uses, its part of the F4SE Fallout 4 Tools.Ĭreate a directory like: FO4InterfaceLabelChanger in Fallout4GameDir\Data\ and copy all the files from FO4ILC xxxx.7z\files\ to it. You will need two apps, Nexus will give you the links on download and the NMM installer contains the links on the selection menu.įFDec: The decompiler, its an easy install, install wherever. If someone would take the time and help me with these that would be great. Need a nice ingame screenshot to show capabilities. This label will be written in the interface if you import. There are empty values: “Label”: “” in the keycodes group, this contains the pair in for the windows virtual key code stored in the CustomControlMap.txt. There are empty values: “CCMtxtID”: “” in the labels group, this contains the pair in the customcontrolmap.txt:Ģ line endings provides the separator between groups, the CCMtxtID format is: “GroupNumber,ControlName” so like: “CCMtxtID”: “2,Accept” everything in this file IS CASE SENSITIVE, except the settings group. You can change the labels for key codes and also the definition in config.json.Īll settings and definitions are stored in config.json: Please report bugs and CCMtxt binding mismatch in the bugs section.Īlso if you find new bindings send them too, as you can see a lot of them still missing. I’ll do it when i have the time, have to do a lot of trial and error. Note: the bindings of ccmtxt row to keyhint function is still incomplete. The required files you’ll download do not interact with the game at all. Do not get confused by decompile / recompile the result is an swf mod you can redistribute and like like any other on nexus. This app only read the game files and make mods. Just follow the instructions by the application. It will make mod files for the interface directory, you can even use it to relabel the keys and functions in your existing interface mods. You can set the identifier points to the translation text file ( example: “$TAKE ALL” ) and the keyhints the game shows in the menus ( same example: “R” ). This app changes the interface labels by decompiling interface SWFs, then editing and recompiling them by your choice. Using a CustomControlMap.txt will let you use any key for anything, but gets you only that far: The interface won’t show your choices in most cases. If you are left handed like me (or don’t like the preset keys in the menus), you were also disappointed by limitations of the vanilla configuration options.
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